
You should always carry 1 or 2 of those grenades around. What is more, there's no chance of hurting your own soldiers, as it's unable to affect them. Additionally, they will interrupt Sectoid abilities - mind control will be broken and any Psi Zombies in the area of effect will be eliminated. In other words, they won't be able to use mind controlling abilities, as well as throw grenades, to name a few. Flashbang Grenades deal no damage, but they prevent the enemies affected by them from using any abilities for 2 rounds - shooting is all they can do.Allied units can't trigger the bomb, but can get hurt if in range of the explosion.

The mine explodes when an enemy comes into its range. Living target are immune to this grenade.Īdditionally: a chance to stun mechanized targets.

Deals more damage than a standard Acid Grenade.Īdditionally: a chance to poison the enemy, decreasing the mobility and AIM of all affected. Deals more damage than a standard Incendiary Grenade.Īdditionally: a chance to poison the target and deal damage each turn.Īdditionally: a chance to poison the target and deal damage each turn. Larger area of effect and higher defense bonus than that of a Smoke Grenade.Īdditionally: a chance to ignite the target and deal damage each turn.Īdditionally: a chance to ignite the target and deal damage each turn. Available grenades and explosivesĪdditionally: disorients enemies hit, reducing their AIM and disabling all their abilities.Īdditionally: increases defense of all allied units in the area of effect.Īdditionally: increases defense of all allied units in the area of effect.
XCOM 2 GRENADE LAUNCHER FULL
Grenadier-class soldiers, upon selecting a specific ability, receive a bonus grenade for free.Ī full list of all the researches and projects required to unlock a given grenade can be found in the " New technology" chapter, as well as in the following table. You should keep in mind that you can't bring equip two grenades of the same kind on a single soldier, and in order to get a second slot for a utility item you will have to equip your soldiers with medium armor ( Predator or Warden). Once you pick up Rupture, consider accessorizing your Demo Experts more like their Heavy Gunner brethren-Scopes and Perception chips will make your Rupture more reliable, which will allow ridiculous damage combined with your squad and particularly with your Gunslinger.Grenades are the most numerous and without a doubt the most important of utility items.Įach of your soldiers starts with a default grenade (Frag Grenade), and the player has access to two additional types (Flashbang and Smoke Grenade), but with time the amount of possible choices will increase significantly, giving you more flexibility in choosing your soldiers' equipment. Autoloaders and Expanded Mags are still good to keep your suppression fire going, while a Stock makes the most of your lack of accuracy by ensuring damage regardless.

Blast Padding combos well with a Conditioning PCS to make this soldier your main tank-and with the extra armor of an EXO/WAR Suit (and even a Plated Armor vest) you’ll be approaching incredible levels of toughness. Suppression remains an effective pinning perk over the less reliable Demolition (who needs a cover destruction perk when you’ve got five explosives?), and Rupture provides powerful single target damage to round out your otherwise AoE focused arsenal.Īcid Grenades and Shredder/Shredstorm Cannons are excellent picks for Demo Experts, making up their lack of Shredder with plenty of armor removal capability.

Heavy Ordinance, Volatile Mix and Salvo allow you to blow things up effectively and often, while Blast Padding allows you to take damage instead of just dishing it out. Typically responsible for millions in property damage, Demolitions Experts are the purest form of Grenadier. Gear: EXO/WAR Suit, Shredder/Shredstorm Cannon, Grenade, Acid GrenadesĪccessories: Conditioning, Stock, Autoloader (Bonus: Expanded Magazine) Abilities: Launch Grenade, Blast Padding, Suppression, Heavy Ordinance, Volatile Mix, Salvo, Rupture
